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Post by (HHC/229) Strut Tue 14 Jan 2014, 07:05

I have just done another version of our Corporate Banner and got rid of the other themes i had, ive gone for a more sedated look........... cyclops 

I am starting to get the hang of drawing crap , anyway i like this i think its more on the right track.

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Post by (HHC/229) Strut Thu 13 Feb 2014, 02:15

I got a bee in my bonnet over this so i have gone further, i think this is pretty good:

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Post by (C/229) Highway Thu 13 Feb 2014, 02:40

lol, mate... You're worse at tinkering and polishing than I am!

Looks nice
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Post by (HHC/229) Strut Thu 13 Feb 2014, 04:59

lol yeah, heres my last, i think this will do

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Post by (C/229) Fang Thu 13 Feb 2014, 05:04

Just been in the star cit site and the new banner looks shiny mate. Looks tough and inviting at the same time.  Me likes a lot.
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Post by (C/229) LiveBait Thu 13 Feb 2014, 08:37

lookin good!
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Post by Guest Thu 13 Feb 2014, 19:31

That looks good Strut like it NOW LEAVE IT ALONE lol.

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Post by (HHC/229) Strut Fri 14 Feb 2014, 05:31

A little soft porn teaser.....

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Post by (C/229)Samri Fri 14 Feb 2014, 10:22

Mate - Your worse than my missus with her hand bags and shoes.

It does look good though - But don't stop your creative development.

Great stuff!

Samri
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Post by (HHC/229) Strut Tue 18 Feb 2014, 03:20

Ive had another blinding flash of an epiphany and have decided to change the name of our Corp - i know , i know, we voted on it, but it was irking me a bit and sounded like some ride you'd get on at Movie World and vomit over sooooooooooo,  but i thought id pull rank on you all and just do it - whats the point of being a tyrant boss if i cant do that anyway !!! Anyway i have kept the IVC tag and thought we could do better and i rekon ive found a much more apt name. To those that have dabbled in Eve it may sound slightly familiar but definitely different.  So i have renamed the corporation to -

                                             Intrepid Voyagers Corporation

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Post by (C/229) LiveBait Tue 18 Feb 2014, 03:33

Haha, you ARE worse than a teenager and his willy, you just cant leave it alone.....
Either name sounds ok to me.
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Post by (A/229) Oxodius Tue 18 Feb 2014, 15:28

Sounds good, tyrant boss!  Smile 

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Post by (HHC/229) Strut Wed 19 Feb 2014, 02:30

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Post by (HHC/229) Strut Fri 21 Feb 2014, 05:44

Ok Star Citizen is about to to hit $39mil and things seem to be gathering momentum, it is worth watching the latest Wingmans Hangar, the mining modules are very impressive and the info coming out is pretty impressive. Enjoy





Also the latest episode of the Next Great Starship has some great info and concept art and modelling as well for future ships




Heres also a pic i made up of the new Mustang

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And here is a glimpse at the Javelin Destroyer

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Post by (HHC/229) Strut Thu 27 Feb 2014, 23:49

From the Website, the ball is rolling and we should start to see more tangible progress soon, btw they are slowly but surely gunna hit the $40 mil soon, its just incredible.

""Mark your calenders for the evening of April 10th! The Star Citizen team is headed to PAX East! Chris Roberts and dogfighting team will be headed to Boston this April to show off the Dogfighting Module to Citizens in a special event. The event will run from 8 to midnight, with subscribers and concierge getting in an hour early."""

https://robertsspaceindustries.com/comm-link/transmission/13601-Updates-PAX-East-Wall-Of-Honor-And-More

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Post by (C/229)Samri Fri 28 Feb 2014, 23:04

Thanks for the updates Strut.

Cheers,
Samri
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Post by (HHC/229) Strut Sat 01 Mar 2014, 05:21

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The Next Great Starship revealed the current specifications for the gunship that the competing teams will be building. The gunship does not have a manufacturer yet; each team will be able to choose an existing company from which to style their candidate! These are the exact specifications given to each team… we can’t wait to see what they come up with!


   REQUEST FOR BID: AX Type Gunship

   The United Empire of Earth is seeking design bids for the next generation AX gunship project. Gunships will be deployed to front line UEE units engaged in piracy interdiction and the ongoing police action against the Vanduul. Designs should be suitable for both space combat and ground support mission roles. The hull design will not be considered military confidential and may be modified for resale on the civilian market. Manufactures may submit their own suggested name and classification. Please review the attached specifications for further requirements and details.

   Structural-
   Crew: 1 pilot, 2 gunners, 4-6 marines
   Cargo – 15 tonnes
   Thrusters- 4 xTR2 (jointed)
   Cargo Capacity – 15 tonnes (to be used for cargo or troops)
   Upgrade Space – 10 slots
   Max Power Plant Size – 5 Max Shield – 5

   Hardpoints-
   1 Class 4 (pilot’s controlled turret – two class 1 mounts, size 3)
   2 Class 3 (2 missile racks)
   2 Class 5 (two manned turrets)

   Notes from the Chairman-

       Thrusters are jointed – top front left, top front right, bottom front left, bottom front right, combines with the back thrusters to create a 8x thruster array, so back 4 engines double as top back left, top back right, bottom back left and bottom back right – obviously when they are firing at a level to balance against the front thrusters. It will also be important that the front and back set of thrusters balance each other in terms of distance from center of mass – or another way to think of it would be if the front thrusters which have a smaller thrust could be further away from the center of the mass than the rear engines so that the resulting torque created (for angular rotation) by thrusting on the front thrusters would balance with the main engines / rear thrusters for when they fire in unison to impart angular acceleration.

       Gunship won’t be too maneuverable as the thruster array rotation speed won’t be super-fast, so it’s ability to maneuver quickly will be curtailed as the thrusters will take a few beats to deploy to the correct firing position.

We’re also excited to reveal the initial specifications for the Consolidated Outland Mustang, Star Citizen’s second starter ship. Once modeled in the CryEngine, backers will be able to choose between the Aurora or the Mustang as their base level pledge ship.


   Model: Mustang Alpha
   Manufacturer: Consolidated Outland
   Role: Pursuit

   Description: The new Mustang spacecraft line is preparing to go into mass production is priced to compete with Roberts Space Industries’ Aurora. Using newly-developed construction techniques and ultralight material alloys sometimes considered unsafe, the Mustang pushes power ratios to the limit. The result is a sleek, stylish spacecraft that weighs less than the Aurora and has more options for engines and thrusters… at the expense of some stability, weapons hardpoints and cargo capacity.

   Structural
   Cargo Capacity: 5 tonnes (optional)
   Max Crew: 1 person
   Upgrade Space: 3 slots
   Max Power Plant Size: 3
   Max Engine (Primary Thruster): 2xTR2
   Maneuvering Thrusters: 6xTR1
   Max Shield: 2

   Hardpoints
   Class-1: 2x Size 2 (wing mount)
   Class-4: 1x Size 1 (nose turret)

Remember that all of Star Citizen’s ship specifications are subject to change for game balancing as the project continues! These specifications represent our current thinking for these ships.
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Post by (HHC/229) Strut Sun 02 Mar 2014, 05:44

Initial release 'Concept Models' and Drawings From teams vying to win the rights to design the "Next Great Starship" for RSI, of which the specs where given in the previous post. Im not sure if i see anything inspiring but early days yet.

Find below some pics that i took of the latest entry's from the Vid, found in this link:  https://www.youtube.com/watch?v=scvwN6u2mwM

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Post by (HHC/229) Strut Sun 09 Mar 2014, 02:03

More Concept ships Round two, apologize for the quality,they are copied off the vid:

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Post by (C/229) Fang Sun 09 Mar 2014, 02:30

cheers m8. the work is amazing and having your pic's to look at helps keep them in order.
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Post by (HHC/229) Strut Tue 18 Mar 2014, 00:37

There has been another week of Spacecraft design, but i havnt bothered to place pictures here, il leave that up to you guys, looks like some great ship designs being shown anyway, but what is interesting is looking at the 'HOTAS ' on Roberts desk in this vid of this weeks "10 for the Chairman".

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Post by (C/229) Highway Tue 18 Mar 2014, 01:41

Yeah, that's the Saitek X55 and it looks like they're taking the HOTAS controls seriously. The Warthog should fill the needs perfectly with all the buttons, switches, dial and hats that we have.
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Post by (B/229) BlackJack Tue 18 Mar 2014, 04:51

very interesting . I remember the time spent on x wing .
So good memories
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Post by (HHC/229) Strut Tue 18 Mar 2014, 05:24

(C/229) BlackJack wrote:very interesting . I remember the time spent on x wing .
So good memories

Well have a look and Join the Squadron BlackJack........ affraid 

https://robertsspaceindustries.com/orgs/IVC
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Post by (HHC/229) Strut Tue 25 Mar 2014, 22:40

Another interesting  "10 for the Chairman", of note , which is a bit disappointing is Chris  Roberts states that TrackIR wont be available "initially" for the Dog Fighting Module, apparently the want the Occulous Rift to work first.

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