Rift Oculus upadte 2 - remove the home screen and the music!
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Rift Oculus upadte 2 - remove the home screen and the music!
Repost from Reddit
What is OculusHomeless?
This will just render a blank environment instead of Home 2.0, using minimal resources.
It's actually the "Super Minimal" example from the Oculus SDK with some added modifications:
Stripped to render absolutely nothing besides a gray background
Close itself if the Oculus Client is closed, so it won't keep running forever (Home 2.0 does the same)
Completely pause rendering when showing Dash, so it uses virtually 0% CPU and GPU (Home 2.0 will keep using CPU and GPU time, and a lot of RAM and VRAM)
Also pause when HMD is now mounted on head (Home 2.0 does this too)
Why?
Home 2.0 really is awesome, but it eats up around 2.5GB RAM and 1GB VRAM on a UE4 environment (on a default home setup), while using CPU and GPU time even when you're just using Oculus Desktop to watch movies or play 2D games. It also takes a few seconds to load back every time you close a game (if you don't use an SSD).
Sometimes you may just want to use Dash without loading all that.
Maybe you're a developer and don't need to have that loading up then closing again every time you just want to test your code.
Maybe you'll be just switching between games and don't need that load-and-unload when you need to open the next game.
Or maybe you just want to use Oculus Desktop to watch movies or play 2D games, and don't want Home 2.0 needlessly using that extra RAM, VRAM, CPU and GPU time (Home 2.0 completely closes itself when playing VR games, so this won't get you any advantage there, besides loading times).
Or perhaps you just don't like or have no use for Home 2.0 at all, or isn't in the mood to use it right now.
If you don't need this, you don't need this. This is simply an additional option to people that want it.
https://www.reddit.com/r/oculus/comments/8uf1sm/oculushomeless_use_dash_without_home_20/
What is OculusHomeless?
This will just render a blank environment instead of Home 2.0, using minimal resources.
It's actually the "Super Minimal" example from the Oculus SDK with some added modifications:
Stripped to render absolutely nothing besides a gray background
Close itself if the Oculus Client is closed, so it won't keep running forever (Home 2.0 does the same)
Completely pause rendering when showing Dash, so it uses virtually 0% CPU and GPU (Home 2.0 will keep using CPU and GPU time, and a lot of RAM and VRAM)
Also pause when HMD is now mounted on head (Home 2.0 does this too)
Why?
Home 2.0 really is awesome, but it eats up around 2.5GB RAM and 1GB VRAM on a UE4 environment (on a default home setup), while using CPU and GPU time even when you're just using Oculus Desktop to watch movies or play 2D games. It also takes a few seconds to load back every time you close a game (if you don't use an SSD).
Sometimes you may just want to use Dash without loading all that.
Maybe you're a developer and don't need to have that loading up then closing again every time you just want to test your code.
Maybe you'll be just switching between games and don't need that load-and-unload when you need to open the next game.
Or maybe you just want to use Oculus Desktop to watch movies or play 2D games, and don't want Home 2.0 needlessly using that extra RAM, VRAM, CPU and GPU time (Home 2.0 completely closes itself when playing VR games, so this won't get you any advantage there, besides loading times).
Or perhaps you just don't like or have no use for Home 2.0 at all, or isn't in the mood to use it right now.
If you don't need this, you don't need this. This is simply an additional option to people that want it.
https://www.reddit.com/r/oculus/comments/8uf1sm/oculushomeless_use_dash_without_home_20/
(B/229) Gizzy- Chief Warrant Officer 3
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